Software Development Engineer (Ray Tracing)- 94462

Location: Munich, Bavaria, DE

Company: Advanced Micro Devices

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What you do at AMD changes everything 


At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 


Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.

 

Software Development Engineer (Ray tracing)- 94462

 

THE ROLE

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team. 

THE PERSON

AMD is seeking a R&D Ray Tracing Software Engineer to work on Ray Tracing and Rendering Research and Development. This is an exciting opportunity to join a team of innovators and shape the future of technology. 

  

Be part of the top guns 3D software engineering team. You will be part of an amazing skilled 3D engineering team working with the cutting edge 3D rendering algorithms and developing the 3D technologies of tomorrow. 

  

Key responsibilities:

  • Design and develop new algorithms on CPU and GPU for Ray tracing. 
  • Work on future hardware concept 
  • Develop software using 3D Graphics and Ray Tracing 

  

Preferred experience:

  • Fluent in English. 
  • Strong knowledge on solving light transport equation numerically (Monte Carlo integration, sampling etc)" 
  • Strong problem solving 
  • Strong math background 
  • Proficiency in 3D graphics and Ray tracing using GPU Compute and Graphics APIs like Direct3D, Vulkan, OpenGL, OpenCL, CUDA 
  • Ability to program in low level languages (x86 asm, SSE, ISA) 
  • General software development workflow knowledge: git, cmake, CI, etc 
  • Expert programming skills in C and/or C++ 

 

Academic credentials:

Technical BS/MS degree and demonstrated successful experience in 3D graphics and Ray Tracing 

 

#LI-BW1

Requisition Number: 94462 
Country/Region/Location: Germany State/Province: Bavaria City: Munich
Job Function: Design
 
 

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