Graphics Shader Design Engineer - 94021

Location: Santa Clara, California, US

Company: Advanced Micro Devices

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What you do at AMD changes everything 
 

At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 
 

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.
 

 

GPU Shader Hardware Design Engineer

 

THE ROLE:

We are looking for engineers who are motivated to challenge the status quo.  If you are excited about building the next generation GPU shader core, our team is on the lookout for you!

 

You will be part of a fast-paced team working on the GPU shader design, a team of engineers of varied disciplines who are responsible for micro-architecting, designing, and delivering GPU shader IP for various products. Since we are the heart of GPU engine, we strive to challenge ourselves in beating area, power, and performance targets.  No idea is too small; we welcome every initiative that makes our product better.

 

You will be working on the RTL design of sub-block inside Shader Subsystem.  Shader Subsystem plays a key role in running applications program, feeding, and consuming the data to/from GPU shader resources and computing mathematical operations.  You will own all aspect of sub-block design – micro-architecture specification, RTL design, Timing and Power convergence. You will work closely with software, architect, and physical design team members to define and develop PPA (power, performance, and area) efficient Shader subsystem. You will have the opportunity to define ISA changes, work with other sub-block team members inside and outside shader core, learn about custom storage structures and own overall implementation of sub-block you own.

 

THE PERSON:

You are an “out of the box” thinker, motivated to absorb dynamic changes and thirsty to keep innovating.

 

KEY RESPONSIBILITIES:

  • Work with architect/lead to define and deliver the efficient hardware for next generation architecture of GPU shader
  • Interface with other GPU shader blocks to define and implement data flow logic in GPU shader pipeline
  • Work with DV folks to define, analyze and debug various functional, performance and power features
  • Work with Physical Design folks to resolve timing violations and determine best floorplan layout.

 

PREFERRED EXPERIENCE:

  • Industry experience in GPU shader pipeline or CPU core pipeline and ISA (instruction set architecture)
  • Industry experience in hardware design and overall ASIC design flow
  • Industry experience in analyzing power, frequency, and area trade-offs
  • Industry experience using various EDA tools for functional, performance and power validation on pre-silicon, emulation, and post-silicon environment

 

ACADEMIC CREDENTIALS:

  • Bachelors or master’s in electrical/electronic engineering.

 

LOCATION: Santa Clara, CA

 

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Requisition Number: 94021 
Country: United States State: California City: Santa Clara 
Job Function: Design
  

 

AMD does not accept unsolicited resumes from headhunters, recruitment agencies or fee based recruitment services. AMD and its subsidiaries are equal opportunity employers. We consider candidates regardless of age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status. Please click here for more information.

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