MTS Software Development Eng.

Location: Shanghai, Shanghai, CN

Company: Advanced Micro Devices

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What you do at AMD changes everything 

At AMD, we push the boundaries of what is possible.  We believe in changing the world for the better by driving innovation in high-performance computing, graphics, and visualization technologies – building blocks for gaming, immersive platforms, and the data center. 

Developing great technology takes more than talent: it takes amazing people who understand collaboration, respect, and who will go the “extra mile” to achieve unthinkable results.  It takes people who have the passion and desire to disrupt the status quo, push boundaries, deliver innovation, and change the world.   If you have this type of passion, we invite you to take a look at the opportunities available to come join our team.


GPU DevTech Engineer



The DevTech Engineer works closely with external games software developers and publishers to create some of the best games on the planet. We help them to fully exploit the technical capabilities of hardware products. Our aim is to raise the standards for gaming graphics and performance, and we do everything in our power to make the user has better experience.



Self-motivated and able to work independently. Has proactive and “can-do” attitude. Is willing to travel domestically and internationally on a regular basis.



  • Work with the external game development partners to enable them to produce their Software applications as efficiently as possible.
  • Optimize game and application performance for discrete GPUs, APUs and CPUs.
  • Design and implement rendering effects using established APIs
  • Integrate features into game titles
  • Research and development samples/demos based on latest technique.



  • Great communication skills.
  • Has several years of experience efficiently creating C/C++ game code for Windows and knows all about data structures, design patterns, language features, standard libraries and writing easy-to-understand code.
  • Experience with DirectX 12 or Vulkan graphics APIs.
  • Has practical hands-on experience with DirectX-class development tools and techniques for Windows.
  • Has strong graphics code optimization skills, in particular shader code optimizations.
  • Understands that requirements are rarely perfect and is willing to extract the spirit of the requirement to make the system or software better.
  • Has excellent written and verbal skills in English.
  • Rich UE4/5 experience is a plus.



  • Bachelor/Master’s degree in Electrical Engineering/Compute Science is preferred.



Shanghai, China.

Requisition Number: 139046 
Country/Region/Location: China State/Province: Shanghai City: Shanghai 
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